![]() Yet again, it pushed me to play in a way that the developers intended, not restraining my experience but rather inviting me to dive even deeper. It’s a deep one, and I paid a lot of attention to it during my time with the game, trying to achieve all three additional objectives in each level and hunting for as many collectibles as possible (oh, and there are secret challenge rooms as well), and it always felt fair. Every action you make affects in a positive or negative way, such as hiding bodies or being detected, respectively. Additionally, completing the side activities will grant you emblems that, when met the requirement, will unlock new suits for the main character, suited for different playstyles with every different attributes to each.Īnd there’s a deep score system that ties everything together. Smoke bombs can be turned into poison clouds, perfect to kill a group of enemies simultaneously as long as they aren’t wearing gas masks. There are skill trees to upgrade both your abilities to increase the number of ways you can kill enemies, stand your ground during combat with more defense or reducing the noise you make during running and the tools as well. ![]() These serve different purposes, as smoke bombs can both distract enemies and disable lasers for a short window of time, for example. If not, anyone nearby will be able to hear the enemy’s screams, noticing your homicidal act immediately and ruining your cover.Īs I mentioned, there are a few tools at your disposal as well, like traps, smoke bombs and throwing knives (by far the ones I used the most to destroy light posts). If done correctly, the target will be assassinated quietly and you’ll get a score bonus. Once you’re close enough an enemy, a button prompt will show up, followed by a short QTE sequence. While there are a few melee attacks, I killed pretty much everyone using nothing but executions. Darkness is your best friend to stay out of sight and be able to sneak up on enemies without them noticing you, and in this game, noise is your nemesis. It feels great to traverse everything in this way, even if it’s a mechanic we’ve seen a dozen times in other games.Īnd there are even more unique takes in Mark of the Ninja Remastered to make the experience more appealing. ![]() It only takes a few seconds, and it’s something you’ll find yourself doing often. One of the main mechanics is using a grappling hook to get around the levels, jumping to platforms, ceiling doors or light posts, to name a few. You have to be careful all the time, yes, but the game doesn’t take long to give you enough tools and movements to get you up to speed. Now, thanks to the charm of the Switch and its remastered visuals, it was hard to put it down. And I must say that it took me a while for the game to finally click.Įven then, I moved on onto other stuff (and even life I guess? it was a damn long time ago) and never got around to playing it properly. Jumping from chaining attacks between knives, chains, and chainsaws to having to watch literally my every step was a huge change of pace. Back when I played the original game, I had just gone through Shank, Klei’s delightful beat ’em up. Mark of the Ninja Remastered lives through meticulous experimentation, and it always rewards you for putting yourself out of your comfort zone. Others are a bit more specific, like killing three enemies with a chandelier from a ceiling or causing friendly fire by causing someone to panic and shoot their teammates. So, for example, they might ask you to remain undetected for throughout a certain area or to eliminate a specific type of enemy in particular ways. These are tied to both the scoring system (more on that later) and the actions themselves. The way missions start goes a bit like this: you’re presented with the main objective, say eliminating a specific target or retrieving a key object for your mission, with a number of side activities. Fighting against a criminal organization, and with a few particular faces in mind to kill, we venture into multiple detailed and intricate levels in a 2D perspective, mixing platforming with mainly stealth mechanics to both move around the maps and either confront or avoid danger.
0 Comments
Leave a Reply. |