![]() Limited to a few uses per battle, it has the ability to turn back time, and is a smart alternative to the screams of frustration and resetting that veteran and Classic mode Fire Emblem players are all too familiar with. Shadows of Valentia balances out this increase in difficulty with the introduction of Mila’s Turnwheel. “In a departure from Fire Emblem: Awakening and Fates, marriage between characters is not an option in Shadows of Valentia, blessedly preventing the whole “time travelling babies” thing from happening again this time around.” I’ve missed holding my breath, coming up with solutions that felt genius to save my units from an otherwise certain permadeath. I actually prefer this as I found that pair ups lowered the risk of losing characters too much. While there are still support conversations to listen in on, pairing up units in combat has also been nixed. In a departure from Fire Emblem: Awakening and Fates, marriage between characters is not an option in Shadows of Valentia, blessedly preventing the whole “time travelling babies” thing from happening again this time around. The narrative and dialogue are often either a hit or miss in Shadows of Valentia, with the former having its compelling moments before suddenly dropping to the overdramatic, and the latter wavering from pleasantly witty to intolerably cheesy. Childhood friends and protagonists Alm and Celica pursue vastly different means to end the conflict, and you must play as both to bring peace to the land. On the continent of Valentia, the two nations of Zofia and Rigel are at war.
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